Difficulty-label source
Color Block Jam Level 275By sonicOring
Used only to confirm the visible in-game difficulty label.
Last checked July 13, 2026.
This solution matches the Level 275 layout with countdown blocks 5 at the top, 11 on the right, and 13 on the left. Keep the center lane open, send yellow right at 1:14, clear the red top lane at 1:58, then follow the final exits from 3:00 until the completion panel appears at about 3:30.
In-game Very Hard
The public gameplay frame shows Level 275 with the in-game Very Hard label.
This separate YouTube source is used only to verify the in-game difficulty label. The CherieGaming video below provides the matching board and full solution.
By sonicOring
Used only to confirm the visible in-game difficulty label.
Last checked July 13, 2026.
Used for the matching opening board and the complete step sequence.
Video published January 30, 2025. Guide last checked July 13, 2026.

20 timestamped steps
Use each checkpoint to confirm that your board still matches the walkthrough.
Use these moments to confirm that your board still matches before continuing.
| Time | What to confirm |
|---|---|
| 0:04 | The walkthrough opens on Level 275 with countdown blocks 5 at the top, 11 on the right, and 13 on the left. |
| 0:23 | After the first center rotation, the three countdowns reach 4, 10, and 12. |
| 1:14 | The small yellow block leaves through the yellow exit on the right once the center lane is clear. |
| 1:58 | The red vertical block leaves through the red exit at the top after the upper approach is cleared. |
| 3:00 | The endgame clears cyan left, dark blue left, green right, red up, the remaining cyan left, pink right, and the final bottom pieces in sequence. |
| 3:30 | The walkthrough reaches the level-complete panel at about 3:30. |
Checkpoint: The cyan block rests above the orange bottom gate and the central lane is open.
Watch at 0:05Checkpoint: The red block stands immediately to the right of the wooden 13 block.
Watch at 0:08Checkpoint: There is open space beneath the green square at the top.
Watch at 0:11Checkpoint: The right-side 11 lane remains open while the dark-blue square sits near the top.
Watch at 0:18Checkpoint: The countdown blocks read 4 at the top, 10 on the right, and 12 on the left.
Watch at 0:23Checkpoint: The long blue bar lies horizontally across the lower center.
Watch at 0:28Checkpoint: The pocket on the right is still accessible from the center.
Watch at 0:40Checkpoint: The three countdowns have fallen to about 3, 9, and 11.
Watch at 0:54Checkpoint: The small yellow block has a clear route to the yellow exit on the right.
Watch at 1:02Checkpoint: The yellow block is gone and the visible countdowns read 1, 7, and 9.
Watch at 1:14Checkpoint: The lower middle is clear enough to rotate the remaining long pieces.
Watch at 1:26Checkpoint: The red top exit has a clear vertical approach.
Watch at 1:46Checkpoint: The red block is gone; the remaining side countdowns show 8 and 6.
Watch at 1:58Checkpoint: The remaining countdowns are about 6 and 4, with both side routes still usable.
Watch at 2:34Checkpoint: Every remaining color has a path toward its matching gate.
Watch at 2:54Checkpoint: The first cyan endgame block has left the board.
Watch at 3:00Checkpoint: The dark-blue block is gone and the right-side route remains open.
Watch at 3:10Checkpoint: The green block has cleared the right edge.
Watch at 3:18Checkpoint: Only the orange block and the last green block remain above the bottom gates.
Watch at 3:18Checkpoint: The level-complete panel appears at about 3:30.
Watch at 3:28It covers the layout that opens with countdown blocks 5 at the top, 11 on the right, and 13 on the left.
Yes. The linked CherieGaming video reaches the level-complete panel at about 3:30.
The center changes quickly. The checkpoints let you compare countdown values and block positions before continuing to the next phase.
This walkthrough matches the Level 275 layout with countdown blocks 5 at the top, 11 on the right, and 13 on the left. If those numbers or block positions differ, use the Wrong Level tool instead of forcing these moves.
Wrong level?